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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UWindDirectionalSourceComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/WindDirectionalSourceComponent.h |
| Include | #include "Components/WindDirectionalSourceComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WindDirectionalSource.cpp |
UFUNCTION (BlueprintCallable, Category=Wind)
void SetStrength
(
float InNewStrength
)
Remarks
Because the actual data used to query wind is stored on the render thread in an instance of FWindSourceSceneProxy all of our properties are read only. The data can be manipulated with the following functions which will queue a render thread update for this component Sets the strength of the generated wind