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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UTimelineComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void SetPlaybackPosition
&40;
float NewPosition,
bool bFireEvents,
bool bFireUpdate
&41;
Remarks
Jump to a position in the timeline.
Parameters
| Name | Description |
|---|---|
| bFireEvents | If true, event functions that are between current position and new playback position will fire. |
| bFireUpdate | If true, the update output exec will fire after setting the new playback position. |