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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStereoLayerComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, NoClear, Instanced, Category="StereoLayer",
DisplayName="Stereo Layer Shape")
TObjectPtr < UStereoLayerShape > Shape
Remarks
Specifies which shape of layer it is. Note that some shapes will be supported only on certain platforms!