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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStereoLayerComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include | #include "Components/StereoLayerComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StereoLayerComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Stereo Layer")
void SetTexture
(
UTexture * InTexture
)
Remarks
Change the texture displayed on the stereo layer.
If stereoscopic layer textures are supported on the platform and LeftTexture is set, this property controls the texture for the right eye.
Parameters
| Name | Description |
|---|---|
| InTexture | new Texture2D |