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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStereoLayerComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include | #include "Components/StereoLayerComponent.h" |
UFUNCTION (BlueprintCallable, Category="Components|Stereo Layer")
UTexture * GetTexture() const
the texture mapped to the stereo layer.