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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadWrite, Category=Rendering)
uint8 bWorldPositionOffsetWritesVelocity: 1
Remarks
Whether world position offset turns on velocity writes. If the WPO isn't static then setting false may give incorrect motion vectors. But if we know that the WPO is static then setting false may save performance.