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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadWrite, Category=RayTracing)
uint8 bEvaluateWorldPositionOffsetInRayTracing: 1
Remarks
Whether to evaluate World Position Offset for ray tracing. This is only used when running with r.RayTracing.Geometry.StaticMeshes.WPO=1