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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include | #include "Components/StaticMeshComponent.h" |
UFUNCTION (BlueprintCallable, Category="Rendering|LOD")
void UpdateInitialEvaluateWorldPositionOffset()
Remarks
This manually updates the initial value of bEvaluateWorldPositionOffset to be the current value. This is useful if the default value of bEvaluateWorldPositionOffset is changed after constructing the component.