Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
- UObject::PostReinitProperties()
- UStaticMeshComponent::PostReinitProperties()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual void PostReinitProperties()
Remarks
Called after properties are overwritten, including after subobjects initialization from a CDO. This could be called multiple times during an object lifetime, which is not the case for PostInitProperties which is expected to be called only once.