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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
Syntax
UPROPERTY (SkipSerialization)
TObjectPtr < UTexture > MeshPaintTextureCooked
Remarks
Cooked pointer to texture containing mesh painting for this mesh component. This will be taken from MeshPaintTexture but can be empty on some platforms if we choose to strip the data.