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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
- UObject::IsCachedCookedPlatformDataLoaded()
- UStaticMeshComponent::IsCachedCookedPlatformDataLoaded()
- UInstancedStaticMeshComponent::IsCachedCookedPlatformDataLoaded()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual bool IsCachedCookedPlatformDataLoaded
(
const ITargetPlatform * TargetPlatform
)
Remarks
Have we finished loading all the cooked platform data for the target platforms requested in BeginCacheForCookedPlatformData