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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include | #include "Components/StaticMeshComponent.h" |
UFUNCTION (BlueprintCallable, Category="Rendering|LOD")
bool GetInitialEvaluateWorldPositionOffset()
Remarks
Get the initial value of bEvaluateWorldPositionOffset. This is the value when BeginPlay() was last called, or if UpdateInitialEvaluateWorldPositionOffset is called.