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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
- UStaticMeshComponent::CreateStaticMeshSceneProxy()
- USplineMeshComponent::CreateStaticMeshSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateStaticMeshSceneProxy()
- UInstancedStaticMeshComponent::CreateStaticMeshSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateStaticMeshSceneProxy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual FPrimitiveSceneProxy &42; CreateStaticMeshSceneProxy
&40;
Nanite::FMaterialAudit & NaniteMaterials,
bool bCreateNanite
&41;
Remarks
Overload this in child implementations that wish to extend Static Mesh or Nanite scene proxy implementations.