Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
- UPrimitiveComponent::CreateSceneProxy()
- UStaticMeshComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- UInstancedStaticMeshComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual FPrimitiveSceneProxy * CreateSceneProxy()
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.