Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
- UActorComponent::CheckForErrors()
- UPrimitiveComponent::CheckForErrors()
- UStaticMeshComponent::CheckForErrors()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include | #include "Components/StaticMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual void CheckForErrors&40;&41;
Remarks
Function that gets called from within Map_Check to allow this actor component to check itself for any potential errors and register them with map check dialog.
Derived class implementations should call up to their parents.