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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USpotLightComponent
- UObject::PostEditChangeProperty()
- UActorComponent::PostEditChangeProperty()
- USceneComponent::PostEditChangeProperty()
- ULightComponentBase::PostEditChangeProperty()
- ULightComponent::PostEditChangeProperty()
- ULocalLightComponent::PostEditChangeProperty()
- UPointLightComponent::PostEditChangeProperty()
- USpotLightComponent::PostEditChangeProperty()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SpotLightComponent.h |
| Include | #include "Components/SpotLightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SpotLightComponent.cpp |
virtual void PostEditChangeProperty
&40;
struct FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Called after property has changed via e.g. property window or set command.
Parameters
| Name | Description |
|---|---|
| PropertyThatChanged | FProperty that has been changed, NULL if unknown |