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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USplineMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include | #include "Components/SplineMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
FTransform CalcSliceTransformAtSplineOffset
&40;
const float Alpha
&41; const
Remarks
Calculates the spline transform, including roll, scale, and offset along the spline at a specified alpha interpolation parameter along the spline : This is mirrored to Lightmass::CalcSliceTransform() and LocalVertexShader.usf. If you update one of these, please update them all!