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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USplineComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
void SetClosedLoopAtPosition
&40;
bool bInClosedLoop,
float Key,
bool bUpdateSpline
&41;
Remarks
Specify whether the spline is a closed loop or not, and if so, the input key corresponding to the loop point