Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USplineComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
void SetClosedLoop
&40;
bool bInClosedLoop,
bool bUpdateSpline
&41;
Remarks
Specify whether the spline is a closed loop or not. The loop position will be at 1.0 after the last point's input key