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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USplineComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include | #include "Components/SplineComponent.h" |
UFUNCTION (BlueprintCallable, Category=Spline,
Meta=(DeprecatedFunction, DeprecationMessage="Please use GetRotationAtTime, specifying SplineCoordinateSpace::World"))
FRotator GetWorldRotationAtTime
(
float Time,
bool bUseConstantVelocity
) const
Remarks
Given a time from 0 to the spline duration, return a rotation corresponding to the spline's position and direction there, in world space.