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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USplineComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
UFUNCTION (BlueprintCallable, Category=Spline)
bool DivideSplineIntoPolylineRecursiveWithDistances
(
float StartDistanceAlongSpline,
float EndDistanceAlongSpline,
ESplineCoordinateSpace::Type CoordinateSpace,
const float MaxSquareDistanceFromSpline,
TArray < FVector > & OutPoints,
TArray < double > & OutDistancesAlongSpline
) const
Remarks
Given a threshold, recursively sub-divides the spline section until the list of segments (polyline) matches the spline shape. Note: Prefer ConvertSplineToPolyline_InDistanceRange