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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USplineComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
void AddPoint
&40;
const FSplinePoint & Point,
bool bUpdateSpline
&41;
Remarks
Adds an FSplinePoint to the spline. This contains its input key, position, tangent, rotation and scale.