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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USphereComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SphereComponent.h |
| Include | #include "Components/SphereComponent.h" |
void InitSphereRadius
&40;
float InSphereRadius
&41;
Remarks
Sets the sphere radius without triggering a render or physics update.