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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkyLightComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
| Include | #include "Components/SkyLightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
void UpdateLimitedRenderingStateFast&40;&41;
Remarks
Fast path for updating light properties that doesn't require a re-register, Which would otherwise cause the scene's static draw lists to be recreated.