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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkyLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=AtmosphereAndCloud,
Meta=(UIMin="0.0", UIMax="0.1", ClampMin="0.0", ClampMax="1.0", SliderExponent=2.0))
float CloudAmbientOcclusionApertureScale
Remarks
Controls the cone aperture angle over which the sky occlusion due to volumetric clouds is evaluated. A value of 1 means take into account the entire hemisphere_ resulting in blurry occlusion, while a value of 0 means take into account a single up occlusion direction up_ resulting in sharp occlusion.