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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkyLightComponent
Syntax
ESkyLightCaptureStatus CaptureStatus
Remarks
In an attempt to get valid lighting data as soon as possible in a level, we will always trigger a skylight capture at creation. And then, a soon as the world is finally loaded, the final capture will be taken.