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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkyLightComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
| Include | #include "Components/SkyLightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
void CaptureEmissiveRadianceEnvironmentCubeMap
&40;
FSHVectorRGB3 & OutIrradianceMap,
TArray< FFloat16Color > & OutRadianceMap
&41; const
Remarks
Computes a radiance map using only emissive contribution from the sky light.