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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadWrite, Category=Optimization)
uint8 bUseScreenRenderStateForUpdate: 1
Remarks
If set, use the screen render flag instead of the default render flag when processing offscreen-rendering optimizations (such as VisibilityBasedAnimTickOption) that look to reduce animation work when the mesh is not rendered. Using this option can result in meshes that are occlusion culled ceasing to perform animation work. Note that this can however result in shadows not being animated when meshes are not directly visible.