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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadWrite, Category=SkeletalMesh)
uint8 bUseBoundsFromLeaderPoseComponent: 1
Remarks
When true, we will just using the bounds from our LeaderPoseComponent. This is useful for when we have a Mesh Parented to the main SkelMesh (e.g. outline mesh or a full body overdraw effect that is toggled) that is always going to be the same bounds as parent. We want to do no calculations in that case.