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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadWrite, Category=Optimization)
uint8 bComponentUseFixedSkelBounds: 1
Remarks
Misc. When true, skip using the physics asset etc. and always use the fixed bounds defined in the SkeletalMesh.