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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkinnedMesh")
void UnHideBoneByName
(
FName BoneName
)
Remarks
UnHide the specified bone with name. Currently this just enforces a scale of 0 for the hidden bones. Compared to HideBone By Index - This keeps track of list of bones and update when LOD changes
Parameters
| Name | Description |
|---|---|
| BoneName | Name of bone to unhide |