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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
- USkinnedMeshComponent::TickPose()
- USkeletalMeshComponent::TickPose()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void TickPose
(
float DeltaTime,
bool bNeedsValidRootMotion
)
Remarks
Tick Pose, this function ticks and do whatever it needs to do in this frame, should be called before RefreshBoneTransforms Return true if anything modified. Return false otherwise
Parameters
| Name | Description |
|---|---|
| DeltaTime | DeltaTime |
| bNeedsValidRootMotion | Networked games care more about this, but if false we can do less calculations |