Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category="Mesh")
TArray < ESkinCacheUsage > SkinCacheUsage
Remarks
How this Component's LOD uses the skin cache feature. Auto will defer to the asset's (SkeletalMesh) option. If Ray Tracing is enabled, will imply Enabled