Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkinnedMesh")
void ShowMaterialSection
(
int32 MaterialID,
int32 SectionIndex,
bool bShow,
int32 LODIndex
)
Remarks
Allows hiding of a particular material (by ID) on this instance of a SkeletalMesh.
Parameters
| Name | Description |
|---|---|
| MaterialID | Index of the material show/hide |
| bShow | True to show the material, false to hide it |
| LODIndex | Index of the LOD to modify material visibility within |