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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
- USkinnedMeshComponent::ShouldCPUSkin()
- UDebugSkelMeshComponent::ShouldCPUSkin()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual bool ShouldCPUSkin&40;&41;
Remarks
Function returns whether or not CPU skinning should be applied Allows the editor to override the skinning state for editor tools true if should CPU skin. false otherwise