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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
bool SetSkinWeightProfileStack
(
const FSkinWeightProfileStack & InProfileStack
)
Remarks
Set the currently active skin weight profile stack to the given stack. If the stack is empty, then the skin weight profile buffer will be set to the base buffer for this mesh.