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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void SetCPUSkinningEnabled
&40;
bool bEnable,
bool bRecreateRenderStateImmediately
&41;
Remarks
Set whether this component uses CPU skinning Notes:
- If enabled, skeletal mesh referenced by this component will be removed from streaming manager
- Streaming cannot be (re)enabled as long as any component uses CPU skinning
- This function is expensive