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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkinnedMesh")
void SetAlwaysUseMeshDeformer
(
bool bShouldAlwaysUseMeshDeformer
)
Remarks
Always use a MeshDeformer as long as one can be found in the project settings
Parameters
| Name | Description |
|---|---|
| bShouldAlwaysUseMeshDeformer | Always use mesh deformer for this component |