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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
- UActorComponent::SendRenderDynamicData_Concurrent()
- USkinnedMeshComponent::SendRenderDynamicData_Concurrent()
- UDebugSkelMeshComponent::SendRenderDynamicData_Concurrent()
- USkeletalMeshComponent::SendRenderDynamicData_Concurrent()
- UDebugSkelMeshComponent::SendRenderDynamicData_Concurrent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void SendRenderDynamicData_Concurrent&40;&41;
Remarks
Called to send dynamic data for this component to the rendering thread