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- USkinnedMeshComponent::RegisterOnBoneTransformsFinalizedDelegate()
- USkeletalMeshComponent::RegisterOnBoneTransformsFinalizedDelegate()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
virtual FDelegateHandle RegisterOnBoneTransformsFinalizedDelegate
(
const FOnBoneTransformsFinalizedMultiCast::FDelegate &
)
Remarks
Register an OnBoneTransformsFinalized callback which can be called in FinalizeBoneTransform(). Note the inherited class has to implement the Broadcast call in FinalizeBoneTransform() if it wants to mimic the same behavior as in USkeletalMeshComponent.
Parameters
| Name | Description |
|---|---|
| Delegate | the delegate to be broadcasted in FinalizeBoneTransform by the inherited class. |