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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Syntax
TArray < uint8 > PreviousBoneVisibilityStates
Remarks
Array of bone visibilities (containing one of the values in EBoneVisibilityStatus for each bone). A bone is only visible if it is exactly 1 (BVS_Visible) Note these are only used if we are NOT double-buffering bone transforms