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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
- USkinnedMeshComponent::PostInitMeshObject()
- UDebugSkelMeshComponent::PostInitMeshObject()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
virtual void PostInitMeshObject
&40;
class FSkeletalMeshObject &42;
&41;
Remarks
Function to operate on mesh object after its created, but before it's attached.
Parameters
| Name | Description |
|---|---|
| MeshObject | Mesh Object owned by this component |