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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category="Deformer",
Meta=(editcondition="bSetMeshDeformer"))
TObjectPtr < UMeshDeformer > MeshDeformer
Remarks
The mesh deformer to use. If no mesh deformer is set from here or the SkeletalMesh, then we fall back to the fixed function deformation, unless AlwaysUseMeshDeformer is turned on.