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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
Syntax
TWeakObjectPtr< USkinnedMeshComponent > LeaderPoseComponent
Remarks
LeaderPoseComponent. If set, this SkeletalMeshComponent will not use its SpaceBase for bone transform, but will use the component space transforms from the LeaderPoseComponent. This is used when constructing a character using multiple skeletal meshes sharing the same skeleton within the same Actor.