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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
- USkinnedMeshComponent::HideBone()
- USkeletalMeshComponent::HideBone()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void HideBone
(
int32 BoneIndex,
EPhysBodyOp PhysBodyOption
)
Remarks
Hides the specified bone. You can also set option for physics body.
Parameters
| Name | Description |
|---|---|
| BoneIndex | Index of the bone |
| PhysBodyOption | Option for physics bodies that attach to the bones to be hidden |