Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
int32 GetValidMinLOD
(
const int32 InMinLODIndex
) const
Remarks
Validate the min LOD value of the mesh component by iterating over render data to make sure we get something usable.
Parameters
| Name | Description |
|---|---|
| InMinLOD | The starting LOD index to iterate from to make sure the render data is valid. Range from [0, Max Number of LOD - 1]. |