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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
- USkinnedMeshComponent::GetUpdateClothSimulationData_AnyThread()
- USkeletalMeshComponent::GetUpdateClothSimulationData_AnyThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void GetUpdateClothSimulationData_AnyThread
&40;
TMap< int32, FClothSimulData > & OutClothSimulData,
FMatrix & OutLocalToWorld,
float & OutClothBlendWeight
&41;
Remarks
Override this function to pass on cloth simulation data (or any deformable using the cloth pipeline) to the skeletal renderer.