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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
static void GetSocketRequiredBones
(
const USkinnedAsset * SkinnedAsset,
TArray < FBoneIndexType > & OutRequiredBones,
TArray < FBoneIndexType > & NeededBonesForFillComponentSpaceTransforms
)
Remarks
Get the bones that are used by sockets.
Parameters
| Name | Description |
|---|---|
| OutRequiredBones | the bones used by sockets that are set as always animate |
| NeededBonesForFillComponentSpaceTransforms | the rest of bones used by sockets (that are not set to always animate) |