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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
USkeletalMeshSocket const &42; GetSocketInfoByName
&40;
FName InSocketName,
FTransform & OutTransform,
int32 & OutBoneIndex
&41; const
SkeletalMeshSocket of named socket on the skeletal mesh component, or NULL if not found.
Parameters
| Name | Description |
|---|---|
| InSocketName | The name of the socket to find |
| OutBoneIndex | The socket bone index in this skeletal mesh, or INDEX_NONE if the socket is not found or not a bone-relative socket |
| OutTransform | The socket local transform, or identity if the socket is not found. |