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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent > API/Runtime/Engine/Components/USkinnedMeshComponent/GetSkinnedVertexPosition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
static FVector3f GetSkinnedVertexPosition
&40;
USkinnedMeshComponent &42; Component,
int32 VertexIndex,
const FSkeletalMeshLODRenderData & LODData,
FSkinWeightVertexBuffer & SkinWeightBuffer,
TArray< FMatrix44f > & CachedRefToLocals
&41;
Remarks
Simple, CPU evaluation of a vertex's skinned position (returned in component space)
Parameters
| Name | Description |
|---|---|
| VertexIndex | Vertex Index. If compressed, this will be slow. |
| Model | The Model to use. |
| SkinWeightBuffer | The SkinWeightBuffer to use. |
| CachedRefToLocals | Cached RefToLocal matrices. |